Today Miasma 1 went live on Desura, which means both games are now available in the same place!
There are free demos for both if you’re new to the series and would like to give it a try.
Click here with your mouse!!
If you’d like to stay up-to-date with the latest media available on Miasma 2, we recommend you check out our page on Facebook:
And please ‘like’ it!
We’ll be adding screenshots and videos to this page as we ramp up towards release.
We’re incredibly pleased to be able to tell you that Miasma for Windows can now be purchased via our friends at GamersGate!
So please head on over there if you want to secure your copy!
Over the last few weeks, the PC build of Miasma has been subjected to numerous tests and been put through its paces on a digital assault course. We’re overjoyed to be able to tell you that it is now ready!
It’s available for the embarassingly low price of $4.95, so be sure to pick up your copy through this button:
Or read more about the game on the Miasma page.
Minimum required specs:
- OS: Windows XP / Vista / 7
- Processor: 2GHz
- Memory: 500 Mb
- Graphics: 256 Mb, supporting pixel shader and vertex shader model 3.0
- Hard Drive: 200 Mb
- Sound: DirectX 9.0c compatible
Miasma has been on sale in the Xbox Live Indie Games channel for a month now, and a lot of friends and colleagues have been asking us, “how is the game selling?”
Well, in the interest of sharing information, we at ESP Games have decided to just brazenly share with you all our sales numbers, and in addition, all the costs associated with creating Miasma.
To summarise, this chart shows both the total cost of buying all game assets, including 3D models, animations, music and sound effects (about £1200), and the takings over time.
As you can see, in 1 month we’ve made back about half the cost of just the assets. This chart doesn’t show the cost of paying anyone who worked on the game for their time – which would be considerably more even on a pretty low hourly wage (estimated around £6000). It also doesn’t include deductions that will be made when we pay tax in the UK, so our actual takings will be slightly lower. The costs don’t include things like running this website, or train tickets to the US embassy in London to apply for a tax ID number.
This chart shows how many sales have occured in each region. Thanks, United States! It’s worth noting that the game is available in English language only.
So, are we rich yet? Well, no. If sales continue at the present rate, we might break even in terms of hard costs in another month. However, its most profitable period was right after release when it was listed under the ‘new releases’ list, and it is now only near the end of the ‘top rated’ list. If it’s not in any of the main lists, it’s highly unlikely many people will find the game to download it. Even if we break even, the money we’re taking equates to a miserable hourly wage (£3.50, or about $5 an hour). That might just cover our costs for tea and chocolate Hob Nobs, but wouldn’t be sufficient for our studio rent and other bills.
So let’s hope future releases bring in some more money!
After Miasma’s release last week we’ve started to notice some reviews popping up online, and we’re chuffed to bits to hear positive feedback! Here’s a few of our favourites:
“Miasma is a fantastic title, and arguably the best SRPG you can get on XBLIG.”
“Let’s not beat around the bush. Miasma looks absolutely incredible– sporting visual prowess that toes the line with the best XBLA has to offer.”
“Graphically the game looks like a full-blown Xbox Live Arcade release, and more importantly for strategy role-playing game fans, the story is full of political intrigue and dynamic, well written characters.”
And a notable mention on Gamespot’s Xbox Live round-up.
We hope you’re enjoying the game! And if you haven’t picked it up yet, what are you waiting for?!
At last! Our maiden title, Miasma, has been approved for sale on the Xbox Live Indie Games channel!
Miasma is a grid-based, turn-based strategy game set in the future, where the all-reaching Vilhelm Industries controls the Earth, and nobody seems to know entirely why. Lead a band of rebels to investigate how they maintain their control of society, and try to stop it.
Check out our trailer below:
And if you have your Live account associated with your Gamertag, you can even queue up the demo and buy the full game over the web:
Miasma features exceptional 3D graphics and sound effects, music by composers Heather Fenoughty and Bjorn Lynne, an engaging and interactive storyline, romance, and intuitive turn-based gameplay. In between missions return to your Headquarters where you can upgrade your characters to improve their offensive and defensive capabilities, and bolster their special skills.
If you’ve played Miasma, or want to know more about it, or are just feeling chatty, head over to our forums!