Archive for December, 2010

PC version on sale!

by on Dec.11, 2010, under Miasma


Over the last few weeks, the PC build of Miasma has been subjected to numerous tests and been put through its paces on a digital assault course. We’re overjoyed to be able to tell you that it is now ready!

It’s available for the embarassingly low price of $4.95, so be sure to pick up your copy through this button:

Add to Cart

Add to Cart

Or read more about the game on the Miasma page.

Minimum required specs:

  • OS: Windows XP / Vista / 7
  • Processor: 2GHz
  • Memory: 500 Mb
  • Graphics: 256 Mb, supporting pixel shader and vertex shader model 3.0
  • Hard Drive: 200 Mb
  • Sound: DirectX 9.0c compatible
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Interview with David Addis

by on Dec.10, 2010, under Uncategorized

Louis Garcia of recently interviewed ESP Games managing director David Addis, and covered some topics like XNA development and setting up a new studio. Check it out here:

Thanks, Louis!

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Are we rich yet?

by on Dec.05, 2010, under Miasma

Miasma has been on sale in the Xbox Live Indie Games channel for a month now, and a lot of friends and colleagues have been asking us, “how is the game selling?”

Well, in the interest of sharing information, we at ESP Games have decided to just brazenly share with you all our sales numbers, and in addition, all the costs associated with creating Miasma.

Here you can find our costs breakdown, and here are the sales figures.

To summarise, this chart shows both the total cost of buying all game assets, including 3D models, animations, music and sound effects (about £1200), and the takings over time.

As you can see, in 1 month we’ve made back about half the cost of just the assets. This chart doesn’t show the cost of paying anyone who worked on the game for their time – which would be considerably more even on a pretty low hourly wage (estimated around £6000). It also doesn’t include deductions that will be made when we pay tax in the UK, so our actual takings will be slightly lower.  The costs don’t include things like running this website, or train tickets to the US embassy in London to apply for a tax ID number.

This chart shows how many sales have occured in each region. Thanks, United States! It’s worth noting that the game is available in English language only.

So, are we rich yet?  Well, no.  If sales continue at the present rate, we might break even in terms of hard costs in another month. However, its most profitable period was right after release when it was listed under the ‘new releases’ list, and it is now only near the end of the ‘top rated’ list. If it’s not in any of the main lists, it’s highly unlikely many people will find the game to download it. Even if we break even, the money we’re taking equates to a miserable hourly wage (£3.50, or about $5 an hour). That might just cover our costs for tea and chocolate Hob Nobs, but wouldn’t be sufficient for our studio rent and other bills.

So let’s hope future releases bring in some more money!

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New cover art!

by on Dec.04, 2010, under Uncategorized

Budding artist Gareth Sissons has given Miasma a fresh lick of paint, supplying us with this exciting new cover:

If you’ve seen the credits in-game, you’ll know that Gareth has also made the UI window graphics used throughout, as well as the ESP Games and Miasma logos.

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