Archive for April, 2012
Well, drat. We found another bug in the Xbox version of Miasma. It had flown under the radar for a while because it was related to some of the new movement grid UI, and only showed itself when you upgraded a character’s action points a few times (hence making the movement grid larger).
We pulled the build from XBLIG, and we’ll resubmit this Saturday afternoon. Hang in there, strategisers!
There’s a chance now that the PC version will beat the Xbox to release! Only time, and rigorous compatibility testing, will tell.
At ESP Towers we’re pretty sure we’ve fixed the last (very persistent) bug in Miasma 2 Xbox, which means we’ll be good to re-upload a build for testing on Friday. With any luck, it’ll be in review for a month or so, and then make it onto the marketplace.
If there’s any interest, we might even go into some details regarding The Last Bug, a tale touching on disaster, angst, elation, frustration, romance, and eventually relief. Well, maybe not romance.