Well, drat. We found another bug in the Xbox version of Miasma. It had flown under the radar for a while because it was related to some of the new movement grid UI, and only showed itself when you upgraded a character’s action points a few times (hence making the movement grid larger).
We pulled the build from XBLIG, and we’ll resubmit this Saturday afternoon. Hang in there, strategisers!
There’s a chance now that the PC version will beat the Xbox to release! Only time, and rigorous compatibility testing, will tell.